I've spent the last three frustrating hours trying to figure out why I couldnt make blue glass with Fog. Daforce suggested scaling the scene (which mine was done to proper US scale in feet and inches.) As soon as I scaled it to 1200% the color was effected differently by the same fog values and it turned to the blue which I wanted (altho this was not visibile in the mat preview either.) Scaling it back down made it clear then bumping up the Fog high turned it blue again.
So seeing fog value depends on which size you model your models too, perhaps there should be some notice to users or perhaps this could be readjusted to be scene/model scale dependance or independance.
So seeing fog value depends on which size you model your models too, perhaps there should be some notice to users or perhaps this could be readjusted to be scene/model scale dependance or independance.
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