there often seems to be only one bucket at the end of a rendering. The computer is only using, if you have dual processors with hyperthreading, 25 percent of it's processing at that point.
I'm just wondering if it would be possible to have vray somehow subdivide the bucket based on complexity. So that all the processors could be used near the end of each frame more efficiently. (if it could be more efficient.
And for that matter, would we get more out of some kind of evaluation that used different size buckets based on complexity behind it.....sort of like adaptive subdivision, but for bucket sizes?
I'm just wondering if it would be possible to have vray somehow subdivide the bucket based on complexity. So that all the processors could be used near the end of each frame more efficiently. (if it could be more efficient.
And for that matter, would we get more out of some kind of evaluation that used different size buckets based on complexity behind it.....sort of like adaptive subdivision, but for bucket sizes?
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