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fog multiplier/world units

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  • fog multiplier/world units

    if my understanding how material fog works is right, then i think "mulitplier" should rather be called "density" and using world units.

    for example, green fog, density 1m.

    right now fog isn't consistent between scenes with different system units.
    Marc Lorenz
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  • #2
    it uses standard max units.

    As does all things in Vray.

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