how about an option where we
can calculate lightcache and irradiance map
in certain resolution(for example 640x480), then straight rendering in
another resolution(for example 1500x1150)? so we can leave it
without waiting for the irrmap and lightcache to finish calculating,
saving it, loading it, and then use it for render in bigger resolution?
can calculate lightcache and irradiance map
in certain resolution(for example 640x480), then straight rendering in
another resolution(for example 1500x1150)? so we can leave it
without waiting for the irrmap and lightcache to finish calculating,
saving it, loading it, and then use it for render in bigger resolution?
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