Don't know how to best implement this. Maybe the Displacement Mod could look at the crease information in underlying modifiers or on the Poly level before passing the data on to the renderer.
Or it could allow for manual definition of creases through a "Crease" or "Edge" subobject.
Without proper creases the use of Vray native subD's is quite limited atm.
Would it make sense to branch Displacement and SubD's into separate mofidiers?
Or it could allow for manual definition of creases through a "Crease" or "Edge" subobject.
Without proper creases the use of Vray native subD's is quite limited atm.
Would it make sense to branch Displacement and SubD's into separate mofidiers?
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