In 1.47.03, shouldn't there be a global subdivs multiplier for glossies separate from the general global subdivs multiplier? In my continuing quest for faster render times, I realized that I usually set my glossy subdivs at 24 so they look good even in draft renders. But on final renders I usually turn up the QMC sampler global subdivs multiplier to 8 or so, which means I should change all my glossy subdivs to like 3. But if I have many glossy materials this can take a long time...
Additionally, is the glossy subdivs value meaningful when using interpolation?
Additionally, is the glossy subdivs value meaningful when using interpolation?
Comment