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vrayMeshFade object

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  • vrayMeshFade object

    Looking at methods to speed up rendering for animations, I was thinking that the vrayspherefade effect would be more usefull if it could be assigned a mesh instead of a sphere, that way you can mesh the physical limits of objects in a scene so that vray wouldn't need to render with AA the buckets outside the objects on the scene. This might be a good way to speed up animation rendering where there are large areas of background/blank in each frame.

    Would this be possible to impliment? I guess its a bit like region-render but with a 3d animatable bounding box I don't think the box would need a falloff, but I guess for compositing as illustrated in the vrayspherefade tutorial some form of falloff would be helpful.

    Any thoughts?

    (apologies if this is already possible using the vrayspherefade atmospheric... the tutorial doesnt seem to mention any other form of gizmo than a sphere)
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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