Hey Vlado,
It would be really great if you could add an option to make the VrayZDepth parameters match the current VrayPhysical Camera focal information?
That way we can preview dof using vray (low samples) then render out without vraydof and then add dof in post using the z-buffer. It would also allow visual testing of animated dof in the viewport.
It would be really great if you could add an option to make the VrayZDepth parameters match the current VrayPhysical Camera focal information?
That way we can preview dof using vray (low samples) then render out without vraydof and then add dof in post using the z-buffer. It would also allow visual testing of animated dof in the viewport.
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