As I tested Vray Reinhard colour maping I noticed when Burn value comes down this desature colors of textures........so Linear become Exponetial.....As I think it would be great if Reinhard can mix Exponential and HSV to add colors to textures
It can be HSV burn multiplier that mix HSV with Exponential colour maping....
Thanks
It can be HSV burn multiplier that mix HSV with Exponential colour maping....
Thanks
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