right... this is probably close to impossible, or maybe even just alot of silly gibberish =) but I think its a cool idea so here we go anyways... :
havent used maxwell at all myself, so I dont know exactly how it works, but from what Ive heard I understand it has something called "Multilight" which enables you to change the light multipliers and see the result in realtime in your finished render. (so I guess its possible to for example turn down the sun/skylight to 0, and turn up all interior lights to change the scene completely from a daylight render to a nighttime render)
did I get it right so far, or ?
first of all, would this be possible to implement in Vray? I mean setting up the whole scene in scale, and using correct values for all lights. Hit render, and (after alot of time) end up with an image where we can play around with all the lights in realtime.
second, and this is the cool, and probably tricky, part. What if we could use this "multilight"-render and export it as a kind of dynamic textures to be used in some VR realtime program.
Dont know if I make sense here... but what I want is to be able to (in realtime) walk around in my perfect render, and be able to turn on/off all the lights in the scene.
This would give a whole new sense of realism to VR-presentations.....
so... is this totally impossible or just very very hard to do?
best regards
Kalle
havent used maxwell at all myself, so I dont know exactly how it works, but from what Ive heard I understand it has something called "Multilight" which enables you to change the light multipliers and see the result in realtime in your finished render. (so I guess its possible to for example turn down the sun/skylight to 0, and turn up all interior lights to change the scene completely from a daylight render to a nighttime render)
did I get it right so far, or ?
first of all, would this be possible to implement in Vray? I mean setting up the whole scene in scale, and using correct values for all lights. Hit render, and (after alot of time) end up with an image where we can play around with all the lights in realtime.
second, and this is the cool, and probably tricky, part. What if we could use this "multilight"-render and export it as a kind of dynamic textures to be used in some VR realtime program.
Dont know if I make sense here... but what I want is to be able to (in realtime) walk around in my perfect render, and be able to turn on/off all the lights in the scene.
This would give a whole new sense of realism to VR-presentations.....
so... is this totally impossible or just very very hard to do?
best regards
Kalle
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