Hallo,
I like the combination of LC+QMC. It produce images in high quality within a good rendertime. Often I use the universal method, but I don't like set a fixed noise level. I would wish, we could get a mix of LC and PPT. The process could be: first a LC is calculated and than the final pass would refine the image ala PPT without predefined limit. Maybe we could call it PPT QMC mode.
Often if I use LC+QMC I think, I could render a little bit longer to get less noise, but to start again with new noise threshold is not a good solution, because I lost the previous calculation time. Or I set a to fine noise threshold and during the rendering I see, I have not enough time to finish my render within my deadline.
And now ... with a trick this method can be tested immediately with a restrictions: the continious preview is not working.
(1) render a light cache for a scene and save it
(2) set read light cache
(3) set primary engine QMC and universal settings with very low noise level
(4) set bucket size at full image size - Attention: dual core user must set the bucket at half images size
(5) start render
(6) stop the rendering if you like
The disadvantage of the pure PPT is, that infinte bounce are used, primary and secondary engine are not independent. My idea is, to limit the secondary part with the LC calculation and let run the primary engine in "PPT" mode only.
Now I'm curious for the answers.
This christmas present - I will call it progressiv QMC (PQMC).
-Micha
progressiv QMC - one of two core processor

progressiv QMC - one of two core processor

progressiv QMC - both processors used

standard PPT

My previous PQMC tests has enabled "use for glossy rays" at the LC. Here at test with correct raytraced reflections (good to see at the table-leg). Again, better than the standard PPT.

If somebody like to test it - here my PQMC settings:
I like the combination of LC+QMC. It produce images in high quality within a good rendertime. Often I use the universal method, but I don't like set a fixed noise level. I would wish, we could get a mix of LC and PPT. The process could be: first a LC is calculated and than the final pass would refine the image ala PPT without predefined limit. Maybe we could call it PPT QMC mode.
Often if I use LC+QMC I think, I could render a little bit longer to get less noise, but to start again with new noise threshold is not a good solution, because I lost the previous calculation time. Or I set a to fine noise threshold and during the rendering I see, I have not enough time to finish my render within my deadline.
And now ... with a trick this method can be tested immediately with a restrictions: the continious preview is not working.
(1) render a light cache for a scene and save it
(2) set read light cache
(3) set primary engine QMC and universal settings with very low noise level
(4) set bucket size at full image size - Attention: dual core user must set the bucket at half images size
(5) start render
(6) stop the rendering if you like
The disadvantage of the pure PPT is, that infinte bounce are used, primary and secondary engine are not independent. My idea is, to limit the secondary part with the LC calculation and let run the primary engine in "PPT" mode only.
Now I'm curious for the answers.

This christmas present - I will call it progressiv QMC (PQMC).
-Micha
progressiv QMC - one of two core processor

progressiv QMC - one of two core processor

progressiv QMC - both processors used

standard PPT

My previous PQMC tests has enabled "use for glossy rays" at the LC. Here at test with correct raytraced reflections (good to see at the table-leg). Again, better than the standard PPT.


If somebody like to test it - here my PQMC settings:

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