This may be more of a max request, but I'm pretty sure vray could do it making a utility that would calculate a ray's distance and return a value that could be applied to different things.
This can be seen, although probably photoshoped in that case, in many of the mac products still shots. The object's reflection isn't blurred at all, but it gives the appearance that the reflection just fades away as it gets too far from the plane.
I basically want to say, this object is reflective to it's full value (whatever value i gave it in max) 0-5inches from the normal and fades to 0% at 12inches. That would probably be the most complex thing I would personally use.
It's not physically correct by any means, but it would be a handy control to get the effect we need sometimes. You might also plug the distance into other things like glossiness. I ran it by the guys here and they said they would all use it quite a bit. Hopefully this isn't an isolated request.
This can be seen, although probably photoshoped in that case, in many of the mac products still shots. The object's reflection isn't blurred at all, but it gives the appearance that the reflection just fades away as it gets too far from the plane.
I basically want to say, this object is reflective to it's full value (whatever value i gave it in max) 0-5inches from the normal and fades to 0% at 12inches. That would probably be the most complex thing I would personally use.
It's not physically correct by any means, but it would be a handy control to get the effect we need sometimes. You might also plug the distance into other things like glossiness. I ran it by the guys here and they said they would all use it quite a bit. Hopefully this isn't an isolated request.
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