i wish the vray would run at gpu stream processor and will be a lot faster than on cpu

#include <stdio.h> #include <math.h> #define PI 3.1415926535897932384f #define SAMPLES 96 int main() { double sine, angle; int i; for (i = 0; i < SAMPLES; i++) { // convert to an angle in range 0 to Pi angle = i * PI / SAMPLES; // calculate sine of angle sine = sin(angle); } }
#include <lib_ext.h> #define PI 3.1415926535897932384f #define SAMPLES 96 int main() { poly double sine, angle; poly int i; // get PE number: 0...n-1 i = get_penum(); // convert to an angle in range 0 to Pi angle = i * PI / SAMPLES; // calculate all sine values simultaneously sine = sinp(angle); }
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