I am not sure that I understand exactly how the VRayProxy objects work. I have some scenes that work very well even with thousands and even tens of thousands of instances of a single VRayProxy.
Now, when I load a single vrmesh in multiple VRayProxy objects I seem to lose the efficiency. I do this so that I can change the material applied to the proxy to introduce greater variety.
Just curious if there is a way to apply different materials to individual VRayProxy objects that reference a single vrmesh without the system loading that vrmesh more than once.
Seems simple in concept, but like I said, I don't understand exactly how these work.
Now, when I load a single vrmesh in multiple VRayProxy objects I seem to lose the efficiency. I do this so that I can change the material applied to the proxy to introduce greater variety.
Just curious if there is a way to apply different materials to individual VRayProxy objects that reference a single vrmesh without the system loading that vrmesh more than once.
Seems simple in concept, but like I said, I don't understand exactly how these work.
Comment