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substitute modifier on vray meshes

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  • substitute modifier on vray meshes

    edit:

    the topic title should have been "vray meshes as substitutes". the other way around it doesn´t make much sense.

    /edit

    Sometimes handling many vray proxies of heavy geometry can be a really tedious task.

    It would be really nice if one could use a substitute modifier to choose a even more reduced mesh for viewport purposes. Right now it's impossible (or at least I´m not able) to choose a vray mesh as a substitute object.

    Implementing this doesn´t seem too hard from a non-programmers's perspective.

  • #2
    Ooh... this could be really nifty.

    Combustion does something similar with a "switcher" modifier.

    I could see this being really useful when you are working with animated trees, but want to have a low-poly proxy be in the viewport when you're not working on it.

    Perhaps the Level Of Detail tools in Max could be used to this end? I've never tried them.

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