edit:
the topic title should have been "vray meshes as substitutes". the other way around it doesn´t make much sense.
/edit
Sometimes handling many vray proxies of heavy geometry can be a really tedious task.
It would be really nice if one could use a substitute modifier to choose a even more reduced mesh for viewport purposes. Right now it's impossible (or at least I´m not able) to choose a vray mesh as a substitute object.
Implementing this doesn´t seem too hard from a non-programmers's perspective.
the topic title should have been "vray meshes as substitutes". the other way around it doesn´t make much sense.
/edit
Sometimes handling many vray proxies of heavy geometry can be a really tedious task.
It would be really nice if one could use a substitute modifier to choose a even more reduced mesh for viewport purposes. Right now it's impossible (or at least I´m not able) to choose a vray mesh as a substitute object.
Implementing this doesn´t seem too hard from a non-programmers's perspective.
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