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    I've just seen feature on final render website... i want it!!

    [url=http://www.finalrender.com/products/feature.php?UD=10-7888-35-788&PID=36&FID=556]

    This reminds me a lot of the f-edge but it seems to have more options, and it looks more powerful.
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

  • #2
    Been wished for in one way or another several times already

    Vlado said they are probably going to do it, don't know how much like the fR one it will be.
    Eric Boer
    Dev

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    • #3
      vray is not fR, but it's a good idea...
      My Flickr

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      • #4
        your right vray is not fR, but you do realize chaosgroup, made this plugin available years ago right? Now fR AND MentalRay have implemented it into their renderers.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          Originally posted by percydaman
          your right vray is not fR, but you do realize chaosgroup, made this plugin available years ago right? Now fR AND MentalRay have implemented it into their renderers.
          vray is not fR, but it's a good idea...




          Best regards
          My Flickr

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          • #6
            truer words we're never spoken
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #7
              there is however a problem with creating such plugin; while it works well on uniform edges, its a completely different story on the geometries with variable edge. How would you imagine it handle variable edge, what would be the beveled lendths and so on. There is much more to it then just simple bevel and in my opinion, chaos group should focus on developing the actual renderer with things like rQMC rather then some plugin that some one might some day use...get my drift?

              And you cant compare this to the f-edge plugin since these are two different things.
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

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              • #8
                How are they different, how does fr approach this?
                Dusan Bosnjak
                http://www.dusanbosnjak.com/

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                • #9
                  Originally posted by Morbid Angel
                  there is however a problem with creating such plugin; while it works well on uniform edges, its a completely different story on the geometries with variable edge. How would you imagine it handle variable edge, what would be the beveled lendths and so on. There is much more to it then just simple bevel and in my opinion, chaos group should focus on developing the actual renderer with things like rQMC rather then some plugin that some one might some day use...get my drift?

                  And you cant compare this to the f-edge plugin since these are two different things.
                  I agree... People are already writing their own Vray plugins and shaders so it may just be simple enough to write your own.

                  On the other hand... has anyone tried f-edge with Vray?

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                  • #10
                    I have...and its not what FR has. That is, it doesnt actually bevel the edges. It augments the surface normals at hard edges to fake the embossed look.
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

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                    • #11
                      Originally posted by pailhead
                      How are they different, how does fr approach this?
                      I think, and this is my own understanding of the fr method, is that it looks at the hard edge, and tesselates that with MTD with a radius specified by the shader.
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
                      https://www.youtube.com/watch?v=qxSJlvSwAhA
                      https://www.linkedin.com/in/dmitry-v...-identity-name

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                      • #12
                        I've tried it also and the GI screws with it.

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                        • #13
                          @Morbid : I dont think so actually. Quote from the FR page :

                          This is a shader solution and not an actual geometry addition and therefore it acts very fast and can produce some surprisingly clean results.
                          And taking a close look at the "round" example the silloutte looks still edgy to me. I guess it's the same as f-edge. Wich makes it completely unusable on CAD geometry for example as it needs welds and hard edges to determine where to create a round bump.

                          Regards,
                          Thorsten

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