Announcement

Collapse
No announcement yet.

Some thoughts on bitmap handling

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Some thoughts on bitmap handling

    The whole archviz industry is using more and more higher resolution bitmaps for textures. Recently, I've noticed that most of the slowdowns and issues at us are related to the bitmaps and their filtering stored in the memory.
    We are using more and more textures above 2K , or 4K for our surfaces, and even the lowpoly people we use now come with 3 2K textures by default.
    There was a big quality increase in the textures we see, and thus grating us more quality in the output, but the bitmap handling of MAX remained quite the same trough the years, it just uploads everything into memory.

    I don't know what is handled by Vray right now, but it would be great to have a more intelligent bitmap handling, sort a like the proxies we have, on demand loading. For example before a render sequence Vray could read the bitmaps and store them in a temporary block readable file format, and read bitmap information from there during render.

    If this, or something like this was requested here before, than sorry for the repost.

    regards,

  • #2
    there is max's bitmap pager settings. and well if you need to go ueberres take a look at wavegen

    Regards,
    Thorsten

    P.S. R9 also does autmatic proxy handling

    Comment


    • #3
      http://www.turbosquid.com/FullPrevie....cfm/ID/247953

      beaten me, Thorst!

      Lele

      Comment


      • #4
        Thanks for the reply!

        We had some problems with the bitmap pager enabled, some unexplained crashes along the way, mostly memory issues, but perhaps this will all be gone once we finish switching to x64.
        This Wavegen plug looks interesting, promises many things, I should look in to it. Anyway, once Vray goes standalone (or it already did in some aspect) I'm sure something powerful will be implemented.

        regards,

        Comment


        • #5
          64-bit is the best solution for all these issues, lots of memory-related problems simply go away.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment

          Working...
          X