It'd be nice if one could upload an existing IRmap file without hit the render button...I know if not critical and difficult to do it but it'd be nice!!!
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this doesnt make sence; upload irmap file? where?Dmitry Vinnik
Silhouette Images Inc.
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what he likely means is this: Say you have a saved irradiance map you want to add to. The only way to truly load it into memory is to choose from file, then render a frame from it, then you can choose 'add to current map' and add irradiance map info to it if you like. I also always thought it was a rather dodgy workflow.
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O.k, I wish I knew more maxscript~
How then would I take this script and have it load an irr map from file (in to memory?) so I could 'incrementally add" to it as a netrender (so that I can make the final render dependent upon it) ?
Thanks,
Eric.
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Originally posted by EricKleinO.k, I wish I knew more maxscript~
How then would I take this script and have it load an irr map from file (in to memory?) so I could 'incrementally add" to it as a netrender (so that I can make the final render dependent upon it) ?
Thanks,
Eric.Code:f = getOpenFileName caption:"Open Irradiance Map:" \ types:"imap(*.vrmap)|*.vrmap|All|*.*|" renderers.current.loadIrradianceMap f
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to make it usable in a net render you actually have to write the above as a .ms script file with your correct paths, and attach the script at the time of sending in the render dialog 'Scripts' rollout (below where you set filename.)
edit: Erics version is to select the file with a browse dialog, to use in the net render you would include in the .ms file vlado's versionDave Buchhofer. // Vsaiwrk
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