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  • Max Hair and fur

    Is it possible that a future realease supports Max hair and fur?
    __________________________

    Julien Marpault
    Artistic Director
    EDGE
    www.edge-fr.com
    __________________________

  • #2
    Unfortunately this does not depend on us; we have no problems to support them, but Autodesk must provide access to it from the 3ds Max API.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      And they are not allright for this?

      They made for Mental ray. It will be very cool they do for Vray.

      It will be usefull.
      __________________________

      Julien Marpault
      Artistic Director
      EDGE
      www.edge-fr.com
      __________________________

      Comment


      • #4
        Hi Vlado what is the latest on this? Still the same?
        Kind Regards,
        Morne

        Comment


        • #5
          I know Joe Alter worked recently on this; I've seen pictures of it working, but I don't know what are the plans on that.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by vlado View Post
            I know Joe Alter worked recently on this; I've seen pictures of it working, but I don't know what are the plans on that.

            Best regards,
            Vlado

            on this ?
            on the fact that hair and fur would be bridged to vray ?
            3LP Team

            Comment


            • #7
              On rendering hair and fur from the Shave&Haircut engine directly with V-Ray inside 3ds Max. I do not know if this was designed for the 3ds Max Hair and Fur specifically though - it might be better to ask them directly.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Just wondering about something:

                I have one file where I was playing with Max H&Fur and it renders with Vray no problem, in buffer mode. In another file where I'm trying it the only way it renders is geometry mode - which I think is the expected behaviour.

                I cannot figure out what I have done differently between the files though. What would allow me to use buffer in one file and not the other? Buffer certainly seems faster.

                Thanks in advance

                b
                Brett Simms

                www.heavyartillery.com
                e: brett@heavyartillery.com

                Comment


                • #9
                  Not sure without seeing the scenes really...

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    I will email them to you shortly then.

                    Thanks
                    b
                    Brett Simms

                    www.heavyartillery.com
                    e: brett@heavyartillery.com

                    Comment


                    • #11
                      A couple of factors that I have found that may help, although they are probably well known already: buffer H&F only works with the Max framebuffer, and does not work with crop renders. Also doesn't seem to work with VRay shadows (works, but no shadows cast or received by the H&F)

                      b
                      Brett Simms

                      www.heavyartillery.com
                      e: brett@heavyartillery.com

                      Comment


                      • #12
                        Originally posted by vlado View Post
                        I know Joe Alter worked recently on this; I've seen pictures of it working, but I don't know what are the plans on that.

                        Best regards,
                        Vlado
                        Vlado do you have contact details for Joe please?
                        Kind Regards,
                        Morne

                        Comment

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