one of the things that stinks about alpha in vray is reflections and refractions. Alpha will always equal 1.0 unless you only want shadows because it will reflect/refract the environment.
If I have a completely transparent object with an object behind it, I would assume that I would have alpha of 1.0 where the object behind it got refracted as well as probably the edges since those usually will end up refracting the floor or something like that. But pretty much all you'd see is the refracted object in the alpha. This is not the case in Vray though, because it refracts the environment as the same value.
I'd like to be able to turn that off. This is the same for reflections. I want to be able to use an alpha of -1.0 and be able to have alpha for physical reflections Only without alpha for the reflections of the environment.
As far as I know that isn't currently possible, but it should be possible to do.
If I have a completely transparent object with an object behind it, I would assume that I would have alpha of 1.0 where the object behind it got refracted as well as probably the edges since those usually will end up refracting the floor or something like that. But pretty much all you'd see is the refracted object in the alpha. This is not the case in Vray though, because it refracts the environment as the same value.
I'd like to be able to turn that off. This is the same for reflections. I want to be able to use an alpha of -1.0 and be able to have alpha for physical reflections Only without alpha for the reflections of the environment.
As far as I know that isn't currently possible, but it should be possible to do.
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