There's a few posts here about the Physical Cam. Its a great addition to Vray and I use it all the time, and I understand that it has been made as true-to-life as possible, but the last two animation jobs we've done it has caused a lot of headaches.
I'd love to have a VraySemiPhysicalCam that has the exposure and vignetting available, but allows you to stop the target distance affecting the brightness of the image or the field of view. Having all the extra parameters to change just to keep a stable brightness and field of view when changing focus can be annoying in animation, and results in spending extra time in both 3D and post tweaking colours and exposure.
The ideal way for doing this would be to have a checkbox which stops the target distance doing anything but setting a focal range. Alternatively, a separate camera type which doesn't have all the physical settings, but does have exposure and vignetting.
The main advantage of the physical system is that you can work in an HDR environment (eg with VraySun/Sky) easily and quickly. I'd like to be able to keep this but not be constrained by all the physical rules.
Sam
I'd love to have a VraySemiPhysicalCam that has the exposure and vignetting available, but allows you to stop the target distance affecting the brightness of the image or the field of view. Having all the extra parameters to change just to keep a stable brightness and field of view when changing focus can be annoying in animation, and results in spending extra time in both 3D and post tweaking colours and exposure.
The ideal way for doing this would be to have a checkbox which stops the target distance doing anything but setting a focal range. Alternatively, a separate camera type which doesn't have all the physical settings, but does have exposure and vignetting.
The main advantage of the physical system is that you can work in an HDR environment (eg with VraySun/Sky) easily and quickly. I'd like to be able to keep this but not be constrained by all the physical rules.
Sam
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