On e thing I like to see in future builds is the possibility to map some transparent object "in 3D". I explain.
I had to make stained glass, but I was only able to make an object with a thickness, and the map was applied on both sides of the object.
Th result is that I see by transparency the two maps with an ofset corresponding to the thickness of the object. It looks like a stereo view.
I will enjoye the ability to make glass tinted in the mass with a texture and not only texture to surface like a painted glass.
It will be cool to be able to map the fog color too.
Thanks.
I had to make stained glass, but I was only able to make an object with a thickness, and the map was applied on both sides of the object.
Th result is that I see by transparency the two maps with an ofset corresponding to the thickness of the object. It looks like a stereo view.
I will enjoye the ability to make glass tinted in the mass with a texture and not only texture to surface like a painted glass.
It will be cool to be able to map the fog color too.
Thanks.
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