Hi Vlado,
We use Vray Displacement in our pipeline quite a lot for Environments and some characters and it would be great if the vrayDisplaceMod had an option to apply the displacement algorithm to the geometry in the viewport so we can use ground objects etc as deflectors in PFlow/fumefx with close to correct geometry (obviously with a few meshsmooths under it!!)
I have tried using the Standard max displacement modifier but as it only takes one uvw channel it is somewhat limited, and our displacement maps often need many uvw channels and vertex colour channels.
Thanks!!
We use Vray Displacement in our pipeline quite a lot for Environments and some characters and it would be great if the vrayDisplaceMod had an option to apply the displacement algorithm to the geometry in the viewport so we can use ground objects etc as deflectors in PFlow/fumefx with close to correct geometry (obviously with a few meshsmooths under it!!)
I have tried using the Standard max displacement modifier but as it only takes one uvw channel it is somewhat limited, and our displacement maps often need many uvw channels and vertex colour channels.
Thanks!!
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