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  • #16
    Originally posted by CrimsonKing View Post
    Detail enhancement in Irradiance Map is different than vray dirt in extratex element (AO pass)
    It's more like the local first bounce brute-force method, i think
    So it will be usefull if we can exclude some objects from detail enhancement calculation.
    Regards
    Greg
    I getcha - thanks for the clarification.

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    • #17
      Originally posted by joconnell View Post
      I getcha - thanks for the clarification.
      NP
      It could be great feature to be able to exclude or include some element from Detail enhancement calc.
      For example whole scene is calculated by irradiance map, but detailed objects (some detailed furniture geometry...) are additionally calculated by Detail enhancement (brute force), with small radius, only to correctly show all the details.

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      • #18
        Sure - I suppose the problem is in the blending of the solutions since they both use quite different methods and structures. In vlado we trust though

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        • #19
          Originally posted by CrimsonKing View Post
          Detail enhancement in Irradiance Map is different than vray dirt in extratex element (AO pass)
          Also a VRayDirt-like AO option is included in the irradiance map settings, so it's not *always* necessary to use and ExtraTex pass.

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          • #20
            I have done irradiance maps on medium, then done a second IRmap with an object pass style setup on high to merge with the first one. Works pretty well. Not sure as elegant as having a DE per object, but works when you need the fine detail and cant afford doing the whole frame on high. You could probably also do a sphere fades IR pass on high to merge with a full one on medium.

            Not ideal though - I've only done this on scenes where the extra setup time was worth it, ones that took a couple hours per frame and still weren't good enough in one area.
            Last edited by Neilg; 08-05-2013, 09:44 AM.

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