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VRayCompTex: Straight A or Straight B

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  • VRayCompTex: Straight A or Straight B

    When doing material tests it would be nice to have the option to use either the A or B channel straight with no calculations. Could be as simple as adding a "Straight A" and "Straight B" to the drop down list. This way we could keep the other channel still in place but tweak each individually in the renders.
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

  • #2
    That or redo VRayCompTex to emulate Max2009's new Composite map, and have little "isolate" buttons or something.

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