My scene got a lot of glass and metal surfaces. So, I have both reflection depth and glossy reflection. Just to start with an example: When I render the scene with reflection depth of 1 for all glossy surface the rendertime is 20 minutes. When I want to see the metal surface behind the glass I need to increase the reflection depth of glossy surfaces to at least 3 or more. With a Depth of 3 the rendertime is 2 hours 40 minutes. Yeap that's the problem.
So, I would like to see a feature in vray that can deal with this problem. Glossy Reflection can be set to a depth of 1 nearly in all cases, but then transparent objects need to recognize these and deal with it. Sound not to hard?
Maybe increase reflection depth behind a transparent object automatically or simple render what is behind.
best regards,
robert
So, I would like to see a feature in vray that can deal with this problem. Glossy Reflection can be set to a depth of 1 nearly in all cases, but then transparent objects need to recognize these and deal with it. Sound not to hard?
Maybe increase reflection depth behind a transparent object automatically or simple render what is behind.
best regards,
robert
Comment