Hi Vlado,
i'm going to using VRaySimbionrMtl. Good shader (a little slow, but darktree is a complex procedural shader). My question: can you insert a "lock button" for the mapping tiling? Becouse 90% times the X, Y and Z axis are the same, like this:
mapping tiling : X=0.1 Y=0.1 Z=0.1
mapping tiling : X=2 Y=2 Z=2
mapping tiling : X=10 Y=10 Z=10
So, change all times 3 identical parameters it's a little odd.
And, i'm a little OT, but, what means this parameters?
(*). use luminosity
(*). use texture scale
(*). camera near
(*). camera far
(*). mapping smooth derivatives
Thank's
i'm going to using VRaySimbionrMtl. Good shader (a little slow, but darktree is a complex procedural shader). My question: can you insert a "lock button" for the mapping tiling? Becouse 90% times the X, Y and Z axis are the same, like this:
mapping tiling : X=0.1 Y=0.1 Z=0.1
mapping tiling : X=2 Y=2 Z=2
mapping tiling : X=10 Y=10 Z=10
So, change all times 3 identical parameters it's a little odd.
And, i'm a little OT, but, what means this parameters?
(*). use luminosity
(*). use texture scale
(*). camera near
(*). camera far
(*). mapping smooth derivatives
Thank's
Comment