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third environment override option

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  • third environment override option

    I often use the separate reflection and refraction environment overrides in the Vray:Environment rollout. However, it would be useful to have a third option where you could have another refraction slot, as seen in a reflection. In other words, I want to see one environment refracted when directly looking at the object (as visible through camera), but see another environment when that same refractive object shows up in a reflection.

    This happens frequently when say rendering a glass balcony with glass doors behind it. I want the balcony to reflect an HDR map, which is set to the reflection override. And I want to see the Vray Sky where one sees through the balcony to the Vray Sky, so I have the refractive override set to Vray sky. However, when I see a reflection of the glass balcony in the glass behind, I see the HDR map in the reflection of the glass door, except where the glass balcony is, where I see the Vray Sky. Obviously this is not desirable.

    If unclear, I can post an example later.
    "Why can't I build a dirigible with my mind?"

  • #2
    You can override the environment locally for the materials you are interested in, and control the override priorities using the "Environment priority" option in VRayMtl.

    Best regards,
    Vldo
    I only act like I know everything, Rogers.

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    • #3
      Ah, very nice. I've never used (or noticed) the Env. priority before. How do the values affect the priority? I just read about it on the spot3d manual, but it doesn't really say.
      "Why can't I build a dirigible with my mind?"

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