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VRayDirt include/exclude

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  • VRayDirt include/exclude

    Inside the shader rollout itself, not as a global setting or something. There would infact be two of them - Generate AO include/exclude, and Receive AO include/exclude, just like with GI in VRay Properties:

    a) Would be good in the traditional sense, in that some objects you just don't want to cast AO.

    b) As ExtraTex, where you only really want AO to be calculated on certain items. Sure you could let it do the whole thing but it takes ages as it is. I'm thinking specifically where I want to calculate it on buildings but not on foliage.
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