well, my tests so far, with around 150k objects (proxies) in the scene do NOT slow max down at all (2008-64).
unless, of course, one tries selecting and modify the properties (name downward) of them.
I am in the end going for a multiple objects approach, which seems to be working the best.
Whether that's the best approach i don't know, but it's pretty flexible and usable for stuff that needs no change (bushes and trees, for instance).
possibly a one-object container would make it easier, but i'm going to be using x-refs, ad that's just fine for this scenario.
thanks for the constructive critiques
unless, of course, one tries selecting and modify the properties (name downward) of them.
I am in the end going for a multiple objects approach, which seems to be working the best.
Whether that's the best approach i don't know, but it's pretty flexible and usable for stuff that needs no change (bushes and trees, for instance).
possibly a one-object container would make it easier, but i'm going to be using x-refs, ad that's just fine for this scenario.
thanks for the constructive critiques
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