One thing that bothers me when doing displaced organic stuff through zbrush (or mudbox for that matter), is the lack of options in the vraydisplacement modifier for smoothing the uv coordinates. This is quite important for solving seam-issues and texture stretching. Preferably I would like the same options available in the maya smooth node, like smoothing all uvs, internal only etc.
This also goes for non displaced surfaces, just subdivided with the displace modifier, as they still suffer the same stretching on uv-borders
Would this be a big hassle to implement?
This also goes for non displaced surfaces, just subdivided with the displace modifier, as they still suffer the same stretching on uv-borders
Would this be a big hassle to implement?
Comment