• Edge softening feature on the gizmos (or in the environment rollout for EnvFog) to enable blending of many different gizmos. This would enable much greater control for making nebulas/cloudscapes. Either this or a per shader ability like falloff. I tried this, but naturally it doesn't work with world coordinates - not within my abilities anyway.
• Preview of the volume in viewports. Maybe this could be achieved by generating the GI solution for a frame and then having the points displayed as dots in the viewport (pointcloud?). This would be great when animating a flythrough so you can see where the big puff are and choose to fly through them or in between them.
• Objects as gizmos. Already mentioned by others. Really looking forward to this - but the more complex the objects, the more need there is for a way to avoid super sharp edges of the volume - without dialing down the density.
That's if for now. More may follow.
• Preview of the volume in viewports. Maybe this could be achieved by generating the GI solution for a frame and then having the points displayed as dots in the viewport (pointcloud?). This would be great when animating a flythrough so you can see where the big puff are and choose to fly through them or in between them.
• Objects as gizmos. Already mentioned by others. Really looking forward to this - but the more complex the objects, the more need there is for a way to avoid super sharp edges of the volume - without dialing down the density.
That's if for now. More may follow.

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