Hi Vlado and dev team.
Do you think such thing is possible for the future to include. A raycasting of various sorts to be based of of the occlusion radius from object to object. This is to limit the various raytracing effects and improve render speed.
Do you think such thing is possible for the future to include. A raycasting of various sorts to be based of of the occlusion radius from object to object. This is to limit the various raytracing effects and improve render speed.
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