hi,
small thing; it's very nice multimatte also supports opacity/refraction. but sometimes i would be easy to just ignore these, like in the older vray versions. (we still have some old school glas materials using a simple standard material with 1-10% opacity and 20-40 reflection from vray_map. ok, we should change the materials of course, but usually it's nested in several xrefs and the render is already looking good)
an extra option in the multimatte_element (mostly materialID i guess) to disable affect alpha would be great, and saves time not having to go through several xrefs adjusting materials! we usually submit channels to the Queue seperately from the actuel render, so even sending it twice (with/without affect alpha) might be a useful option.
regards,
small thing; it's very nice multimatte also supports opacity/refraction. but sometimes i would be easy to just ignore these, like in the older vray versions. (we still have some old school glas materials using a simple standard material with 1-10% opacity and 20-40 reflection from vray_map. ok, we should change the materials of course, but usually it's nested in several xrefs and the render is already looking good)
an extra option in the multimatte_element (mostly materialID i guess) to disable affect alpha would be great, and saves time not having to go through several xrefs adjusting materials! we usually submit channels to the Queue seperately from the actuel render, so even sending it twice (with/without affect alpha) might be a useful option.
regards,
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