Hi All,
Just a quick email to see if there is a possibility of a small addition/script to Vray in the area of Gi.
For the past 3 1/2 years I have been working as an employee for some of Australia's largest 3D companies using Vray and have recently implimented a full production pipeline change from 2D trees to 3D trees for one of these companies.
During extensive reasearch & testing I discovered one major drawback of using 3D trees over 2D planes which I am sure all Viz artists will encounter as they make this move to 3D trees.
Problem - basically a huge increase in render times if your settings [Irrad map] are using high value HSph divisions.
Also if you have your max value [Irrad map] higher than -2 it will really really slow down render time due to the renderer being forced to sample at the max level due to the complexity of the leaves.
Solution - to enable each object [using Vray object properties?] to have it's own HSph subdivision multiplier as a percentage of the Global Hsph subdivisions.
[I remember Cinema4D's native renderer had a similar type of setup]
Due to their uneven structure Trees don't need a very high HSph [I usually get away with as little as 8-12] as you don't notice any uneveness in the GI & the messy GI solution may actually give some realistic variation to your lighting on evenly coloured trees.
To get a great solution I am often turning the HSph up to 100-150 for complex scenes [with min/max rate usually -4 to -5 min & -1 max which I need to get capture the detail in the architecture. If only I could force the renderer to only sample trees & plants at around 10% the global subdivisions.
IS this possible???? I know nothing of programming & w what is/not possible. I only know you could save hours & hours per render if it is possible to get this idea implimented.
Happy NEW Vray customer
Jamie
Director
3DMK
Australia
Just a quick email to see if there is a possibility of a small addition/script to Vray in the area of Gi.
For the past 3 1/2 years I have been working as an employee for some of Australia's largest 3D companies using Vray and have recently implimented a full production pipeline change from 2D trees to 3D trees for one of these companies.
During extensive reasearch & testing I discovered one major drawback of using 3D trees over 2D planes which I am sure all Viz artists will encounter as they make this move to 3D trees.
Problem - basically a huge increase in render times if your settings [Irrad map] are using high value HSph divisions.
Also if you have your max value [Irrad map] higher than -2 it will really really slow down render time due to the renderer being forced to sample at the max level due to the complexity of the leaves.
Solution - to enable each object [using Vray object properties?] to have it's own HSph subdivision multiplier as a percentage of the Global Hsph subdivisions.
[I remember Cinema4D's native renderer had a similar type of setup]
Due to their uneven structure Trees don't need a very high HSph [I usually get away with as little as 8-12] as you don't notice any uneveness in the GI & the messy GI solution may actually give some realistic variation to your lighting on evenly coloured trees.
To get a great solution I am often turning the HSph up to 100-150 for complex scenes [with min/max rate usually -4 to -5 min & -1 max which I need to get capture the detail in the architecture. If only I could force the renderer to only sample trees & plants at around 10% the global subdivisions.
IS this possible???? I know nothing of programming & w what is/not possible. I only know you could save hours & hours per render if it is possible to get this idea implimented.
Happy NEW Vray customer
Jamie
Director
3DMK
Australia
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