Vraymaterial is enough for us...but....
I think that the refractions are not managed well inside vray. For example Hypershot glass material has a lot of parameters more...and if you see how it renders glasses you will say WOW!..they are realistic...the same is for the metals...or carpaint shaders.
For example I modeled a scene with a water glass then I filled it with a 3d liquid.
Normally glass has an ior of 1.5 but if I look the glass in a front view I see the liquid inside too much refracted. In reality this not happens.
The trick is to lower the IOR, but the water glass parts that have a big thickness are no more realistic.
I attached here 3 shots renderd with vray 1.5sp3, they are simple tests done with pflow and glue. the glass has an 1.2 ior
Cheers!
I think that the refractions are not managed well inside vray. For example Hypershot glass material has a lot of parameters more...and if you see how it renders glasses you will say WOW!..they are realistic...the same is for the metals...or carpaint shaders.
For example I modeled a scene with a water glass then I filled it with a 3d liquid.
Normally glass has an ior of 1.5 but if I look the glass in a front view I see the liquid inside too much refracted. In reality this not happens.
The trick is to lower the IOR, but the water glass parts that have a big thickness are no more realistic.
I attached here 3 shots renderd with vray 1.5sp3, they are simple tests done with pflow and glue. the glass has an 1.2 ior
Cheers!
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