Hi!
My vray wish for christmas:
View dependent VrayFur.
You would be able to select a camera in the vray fur rollout.
The fur is then only generated were the camera is looking.
The detail of the fur is adjusted regarding the distance to the camera.
You would be able to make huge areas of grass and still have lots of details
even for camera fly-overs.
A succesful implementation of this feature is in the dreamscape sea surface object set to adaptive mesh:
My vray wish for christmas:
View dependent VrayFur.
You would be able to select a camera in the vray fur rollout.
The fur is then only generated were the camera is looking.
The detail of the fur is adjusted regarding the distance to the camera.
You would be able to make huge areas of grass and still have lots of details
even for camera fly-overs.
A succesful implementation of this feature is in the dreamscape sea surface object set to adaptive mesh:
Comment