Not sure if it is already possible, but I'd like a falloff end distance for reflections and refractions, like in the standard max raytrace material.
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Falloff end distance for Reflection and Refraction
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In the meantime you can try playing with the mix curve in your falloff map. I've had reasonable success using this method for those 'Apple-style' product shots in the past. Try adding a point and dragging it down towards the bottom right-hand corner (if memory serves correctly).
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Thanks Stef, not really what I need it for. Thats more for falloff vs angle to camera.
I need falloff vs distance from mirror. Just so objects further than X distance from my object dont appear in the reflection.Gavin Jeoffreys
Freelance 3D Generalist
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The fall-off map is actually broken inside of 3dsMax as far as the distance blend option for a given axis is concerned. I don't know at what point this happened, but the only way to get reflections to fall off based on distance in a given axis is to use mental ray. It would be awesome if the V-Ray Material had this parameter built in, as well as the V-Ray Map (for use with the extra texture render element).
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