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  • Globall Exposure

    Hey guys.
    One more thing that's slowing things down in production is lack of global exposure control. Let's say I have physical camera and I have exposure set on that cam that's working ok with sunlight system. But, once I switch to perspective view and try to fix or create some new objects image is going to be overbright, because exposure is locket to camera. Now, I know you can turn off exposure on camera and use Color Mapping, but this didn't gave me same results, and I don't know if it's doing same thing like exposing in camera... if I set dark and bright multipliers to 0.05 to compensate for exposure, this will give me image that's in range but is this correct?
    So my question is would it be possible to get exposure control inside Environment and Effects tab, like in Mentalray, so it influences every camera or perspective view in same way based on that exposure control. Or can we get simple exposure in VRay Color mapping tab, just one option like" Exposure: 0.3".

    Thanks.
    www.interstation3d.com

  • #2
    Check out this thread:
    link
    Last edited by rmejia; 15-03-2010, 06:09 PM.

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    • #3
      Thanks for the link. I didn't see that thread, and it's nice to hear that this will be implemented, because the way it works now is slowing workflow a little bit.
      www.interstation3d.com

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      • #4
        You can try setting your physical camera to video and see if that helps.
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
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