Could we get 2xmapping slots & inverted option in the edge tex map?
That way it renders everything besides the edge, so for example when i have a Vray Light material, and use the edge tex, it rendering both surface and edges, surface has the vray color, edge tex gives the edge color...
but if i want to HIDE with opacity channel the surface material so i just have vray light edges, i cant.
Also, if we have a map slot instead of just color, we can assign textures and other good stuff to the edges, and if we have a map slot for the diffuse, then we could still have a mapping for the regular surface and mapping for the edge. Since it only takes the color of the diffuse, putting an edge tex on it removes the option of having textures on it, although edge tex is only affecting the edges.
Would love to see this upgrade,
thanks
That way it renders everything besides the edge, so for example when i have a Vray Light material, and use the edge tex, it rendering both surface and edges, surface has the vray color, edge tex gives the edge color...
but if i want to HIDE with opacity channel the surface material so i just have vray light edges, i cant.
Also, if we have a map slot instead of just color, we can assign textures and other good stuff to the edges, and if we have a map slot for the diffuse, then we could still have a mapping for the regular surface and mapping for the edge. Since it only takes the color of the diffuse, putting an edge tex on it removes the option of having textures on it, although edge tex is only affecting the edges.
Would love to see this upgrade,
thanks
![big grin](https://forums.chaos.com/core/images/smilies/biggrin.gif)
Comment