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  • Orthographic Support

    I know this has been asked for a lot before, but I just wanted to know if we are getting orthographic viewport support, right now it doesnt render correctly in standard camera (orthographic cheked) or just top/bottom views... there are always some parts of image missing, although it ALMOST renders correctly

  • #2
    I was just going to post this today. I have all my scenes setup for phys cam. And going back to standard cams can be a pain in times. Orthographic support to render elevations etc would be Great!@
    Ruben Gil
    www.spvisionz.com
    www.linkedin.com/in/s2vgroup

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    • #3
      +1 , that would be great, maybe on sp5...
      ----------------------------------------------------------------------------------------
      Arch Pedro A. Solano
      "Save the irradiance map, save the render"
      Vray 3.10.03|3DMax 2011 x64|Intel Core i7-2600 CPU @3.4GHz|16GB Ram|Windows 7 Ultimate SP1
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      • #4
        .............+1

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        • #5
          Originally posted by phizikl View Post
          I know this has been asked for a lot before, but I just wanted to know if we are getting orthographic viewport support, right now it doesnt render correctly in standard camera (orthographic cheked) or just top/bottom views... there are always some parts of image missing, although it ALMOST renders correctly
          Do you have a scene for this? In my tests, these render identically to the other built-in renderers.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #6
            Yes sure, scene and image attached.

            I have noticed it before, if you zoom in with the ortho cam, the blank spots are not there, but if you are too far away, you get missing portions.

            Download Scene (attachment didnt work with the .zip for some reason)
            Attached Files

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            • #7
              Looks like the scene needs some plugins that I don't have and it renders blank. But if you are referring to the broken grid lines, this is an antialiasing issue. You can solve it either by increasing the min. rate for the adaptive subdivision sampler to at least 0, or using the Adaptive DMC image sampler.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Thanks!!!! (the scene renders blank on first frame, even without plugin it works, just have to play it a bit further)


                jes setting subdivision to 0 works great ^_°
                Last edited by phizikl; 15-04-2010, 03:45 AM.

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                • #9
                  I know it's an old thread, but I'd just like to express my interest in an Orthographic toggle for the Vray camera as well. We currently cheat this effect by setting their focal lengths to very high values. For some reason, we get abnormal viewport displays when doing this.

                  I hear that in V-Ray 2.0, the perspective views will inherit the properties of the physical camera, so that no matter how you view your scene, it will render with the proper exposure. Will this also apply to the standard orthographic viewports as well?

                  Thanks - Dave

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                  • #10
                    Actually if you open the MaxScript listener and type
                    Code:
                    renderers.current.camera_type=7
                    this will force V-Ray to render an orthographic view, even when a physical camera is selected, and it will keep the exposure from the camera. Type
                    Code:
                    renderers.current.camera_type=0
                    to revert this back.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Ah. Nice to see.
                      I made a toggle command for this feature, but since it doesn't affect the viewport, it gets a bit hard to aim and set the camera to render what you want in ortho mode.
                      Signing out,
                      Christian

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                      • #12
                        How have you managed it to get these commands into a toggle-command inside 3ds max?

                        best regards,
                        toby
                        --> http://www.tobyatwork.de
                        --> http://www.scriptspot.com/blog/toby

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                        • #13
                          Well to be honest, i just broke it while trying to get it to print the state it was in through the listener when toggling. (Overwrote the original script )
                          Here is what i got now:
                          Code:
                          macroScript Vray_Ortho_Cam
                          category:"Cme"
                          buttonText:"Toggles between Persp and ortho for vray cameras"
                          tooltip:"OrthoToggle"
                          
                          (ortho="Camera set to orthographic")
                          (persp="Camera set to perpective")
                          /*
                          (
                              if renderers.current.camera_type==0 then 
                                  print "Camera set to perspective" 
                                  else print "Camera set to Orthograpic"
                          )
                          */
                          (
                              if renderers.current.camera_type==0 then
                                  renderers.current.camera_type=7
                                      else renderers.current.camera_type=0 
                                  persp
                              
                          )
                          Signing out,
                          Christian

                          Comment


                          • #14
                            You're probably talking of something like I did now for my work to get things a bit easier:
                            Code:
                            macroScript VRayOrthRenderMode
                            category:"tobyatwork_scripts"
                            buttonText:"VrayOrthoRender"
                            toolTip:"Force V-Ray to render an orthogonal view"
                            (
                            	function setorthcam =(
                            		renderers.current.camera_type=7
                            		print "Camera set to Orthographic"
                            	)
                            	function setperspcam =(
                            		renderers.current.camera_type=0
                            		print "Camera set to Perspective"
                            	)
                            	
                            	on execute do
                            	(
                            		if renderers.current.camera_type==0 then
                            			setorthcam()
                            			else setperspcam()
                            	)	
                            	
                            )
                            But I even won't get this button that is calling this script, being in active state like the render-setup-button does.


                            best regards,
                            toby
                            Last edited by toby™; 25-08-2010, 08:41 AM.
                            --> http://www.tobyatwork.de
                            --> http://www.scriptspot.com/blog/toby

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                            • #15
                              Yes. Yours is what mine should look like if I actually knew what I was doing.
                              As for toggleing, I never meant it to me a visible button toggling the function on and off (wouldn't know how), so that's why I invluded the print bit so i could see in the listener what was going on.
                              Anyway.....someone kinda solved this for us in a slightly more complex way:
                              http://www.scriptspot.com/3ds-max/sc...ing-camera-rig
                              Signing out,
                              Christian

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