If you use Nuke to composite, don't use each pass' individual alpha. Use the alpha pass for it in the "end" of the nodes.
This has worked for me for getting rid of that bad and jaggy edge in animations
Tried all sorts of defringing before that with bad results
This has worked for me for getting rid of that bad and jaggy edge in animations
Tried all sorts of defringing before that with bad results
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