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Writing an exporter to the standalone is not difficult; I know of several people that have done it for their own needs, complete with a node-based material editor.
Writing an exporter to the standalone is not difficult; I know of several people that have done it for their own needs, complete with a node-based material editor.
VrayStandalone is such an excellent product. I wrote my own node-based material editor in C# using WPF. It automatically generates itself from the nightlies.
I have vray working with houdini pretty well, its a fantastic combination!
I've thought about making a node-based shader system, definitely doable. Right now I've adapted my prototype_material for mantra, which covers the functionality of the vraymaterial, sss2, blend, 2-sided, and layered materials, as well as EnvironmentFog.
As for compiling vray as a houdini plugin, I'd like to do this at some point.. but its not trivial, I think alot of the details involved in creating something like the standalone app are in the implementation, ie you can't just subclass VRayPluginRenderer and expect it to work. But if I could get a hold of that elusive standalone renderer example....
Vlado, will there be any formal docs of RT's shading language?
If you look at shaders included with the Vray SDK you can see that the VrayRT coding is freakin scary dude. I tried to read thru it and my head started to hurt. Yeah, I'll definately be waiting on some docs for that. Vlado said there would be a Beta for VrayRT for Maya. Hopefully we'll get a chance to look under the hood during that time.
Is there some commercial port of vray for Houdini? or just private developing? I think that in next few years houdini will be a leader 3d package, but now, only render is a weak part of it.
Hey guys! Is anyone knows if a houdini vray plugin is available somewhere to test.
We re working with maya and houdini and I d like to test compatibility with houdini and vray. I need to bench stuff between Mantra and Vray.
Any thoughts?
Would love to see this happen officially under ChaosGroup. Starting next year we are ditching all Autodesk products, relaying only on Modo and Houdini. I think Vray would be great for some of our work, mostly arch related (interiors).
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