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VrayMTL - Separate control over Specular and reflection ?

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  • VrayMTL - Separate control over Specular and reflection ?

    Hey

    I was thinking of posting this from quite a long time so here we go.

    Mental ray some time ago introduced ''Shines'' tool for his arch&des which allowed us to increase specular strength, leaving reflection normal. I was wondering if we could get something like that too ?

    Strength for Specular
    Strength for Reflection

    or is it already in and I cant find it ?

    The reason why I want it its because in many renders I need to make them look stylish, and I dont want to have too much reflection.
    CGI - Freelancer - Available for work

    www.dariuszmakowski.com - come and look

  • #2
    We don't plan this for the time being; however you can use the VRayBlendMtl material with two materials - one for specular hilights and one for reflections.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Humh, but wouldnt that increase render times ? As well as cause problems with filters ID, and other issues ? I duno what exactly, but maybe something with animated maps etc etc.
      CGI - Freelancer - Available for work

      www.dariuszmakowski.com - come and look

      Comment


      • #4
        It should not affect render times significantly; why would it have problems with animated maps?

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment

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