why its not possible to modify the bucket size during render (split up last buckets)
or start render with buckets size 64x64
at 30% of render buckets are 48x48
50% is 32x32
to 90% 8x8
render first 50% "checker order" and during last 50% we assign most heavy "neighbour" buckets first
or use GI sample density
zdeept
poligon count
..?..
and assigne that reagions first
that way we could busy all core during render and not waiting for the last bucket
or start render with buckets size 64x64
at 30% of render buckets are 48x48
50% is 32x32
to 90% 8x8
render first 50% "checker order" and during last 50% we assign most heavy "neighbour" buckets first
or use GI sample density
zdeept
poligon count
..?..
and assigne that reagions first
that way we could busy all core during render and not waiting for the last bucket
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