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  • #16
    Originally posted by zerofractal
    I want a clip map
    You can get clip map behaviour using displacement:

    It's a snap:

    1) Create a plane with texture coords
    2) Apply VrayDispalcementMod to the plane
    3) Create a B&W or greyscale image (I used a clamped noise for this writeup)
    4) Put the B&W image/noise in the Texmap slot of the VRaydisplace mod.
    5) Check "Use water level" in the VRayDisplaceMod
    6) Change the "Water level" to something other than 0
    7) Render

    The plane will be clipped based on the water level threshold...think of it as a greyscale threshold.

    One thing to note, the water level should be less than the displacement "amount". For my example I used an "amount" of 0.01 (so as to have minimal height displacement), and a water level of 0.001 (to clip closest to black). The greyscale threshold goes from 0 (zero) to the amount of the displacement you set.

    Hope this helps.
    Greg Tsadilas
    VFX Supervisor/CG Supervisor

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    • #17

      a clever use of displacement mapping... gotta remember that one...

      Nice find Greg !!!
      - Geert -

      -----------------------------------------------------------------------------------------
      www.3DIGIT.be
      3Dprinting in full color !

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      • #18
        but is the displacement method as fast?

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #19
          Originally posted by Da_elf
          but is the displacement method as fast?
          It certainly is, you're just dealing with simple B&W images here, much like clip maps.
          Greg Tsadilas
          VFX Supervisor/CG Supervisor

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          • #20
            Originally posted by Da_elf
            but is the displacement method as fast?
            whonder how will it behave with million instanced leafs on a an instanced forest. How would it compare to:

            - Vray Map w/ mask in the refraction slot and IOR set to 1.0
            - Std Material w/ opacity map (the old fashioned way/ which is extremely slow on vray)
            - Blend material using the leave as mask
            - Vray Displacement w/ Greg's method
            Alejandro Gonzalez
            alejandro.gonzalez@zerofractal.com
            Zerofractal - Visual Communications
            New Website! www.zerofractal.com

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