I know that you can save scanline exr's out of max directly in current versions of the software but I am under the belief that tiled exr's are more effecient for rendering in terms of memory usage.
I'd still like to save exr's directly out of the vray framebuffer and post process them instead of using the vrimg format just because it seems kind of slow. I know there is a method of doing it with a python script and nuke but I don't have nuke available to me.
It would be great if the vrimg2exr utility would allow you to input exr's to do this or adding some other simple utility that could be run as a post render script.
V Miller
I'd still like to save exr's directly out of the vray framebuffer and post process them instead of using the vrimg format just because it seems kind of slow. I know there is a method of doing it with a python script and nuke but I don't have nuke available to me.
It would be great if the vrimg2exr utility would allow you to input exr's to do this or adding some other simple utility that could be run as a post render script.
V Miller
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