It's a rendering not RW example. ..anyway you are right with the internal reflections of the edges ..they are to strong.
you mean fresnel?
I'm pretty sure that the reflections don't influence the fresnel of the density which is what we see in the alpha channel. If this is wrong, then a reflection of a very bright object would influence the density?
What the refractions do is a differnt kind of question, but my opinion is, that also refractions don't influence the density, because refraction ..or the look of the refraction... is for itself only related to the density (thickness and form) of the glassobject. ..agian if it would be wrong ,this would mean the alphachannel of a sphere on a bright floor and dark background would be inconsistent.
you mean fresnel?
I'm pretty sure that the reflections don't influence the fresnel of the density which is what we see in the alpha channel. If this is wrong, then a reflection of a very bright object would influence the density?
What the refractions do is a differnt kind of question, but my opinion is, that also refractions don't influence the density, because refraction ..or the look of the refraction... is for itself only related to the density (thickness and form) of the glassobject. ..agian if it would be wrong ,this would mean the alphachannel of a sphere on a bright floor and dark background would be inconsistent.
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