If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Are you talking about on a VRay light, like lights in say Power Animator where glow is a property of the light? I've been looking for something like this to make exterior environments for VRay box camera rendering and HDR image export with the sf plugin. sounds like a great idea
Something like in the gallery www.savinoff.com I imagine...
He uses those glows around bright areas in almost all of his images, and it really does increase their visual attractiveness.
Yeah, I am talking about the same effect you get by duplicating your rendering after some levels tweaking and putting some blur on it (with screen adding)....
However this is not the a correct way....Imagine taking a picture of a lightbulb. or taking a picture of some shiny metal out in the sunlight....that is the glow I am talking about...
My guess is that this kind of effect would be quite slow to calculate by raytracing; the principle is the same as the depth-of-field effect, however, since the glow is very subtle and blurry, it would require lots of rays to get it smooth enough...
that´s why they´ve invented photoshop and all the plugins. i thinks it´s not necessary that vray is able do that, too. even when it´s so complicated as vlado said.
I'm suprised no-one mentioned the RenderEffect- SpecularBloom.ms maxscript plugin that comes with Max yet - admittedly its only a variation of the Blur render effect, but its a step in the right direction.
Problem with it is its limited to the 255 levels of brightness of the image, and cant's distinguish a brightly lit object from a white one.
If there was a way of getting it work with the extra lighting data of Vray and HDRI/EXR images it would become very useful.
On a broader note does anyone know if Render Effects can access the extra lighting data or is this a limitation in Max?
If not, will Vray's own VFB allow for render effects to work with the extra light data? Or will it even have its own VrayRender Effects rollout? Now theres something for the wishlist.
It shouldn't be too difficult should it? Just think that at rendertime the renderer works in high dynamic range. This could allow you to add simple blur by the intensity of the sampled spot, the more intense the more blur.
The problem with max's regular blur is that it, to my knowledge, only works in regular RGB space so white is white - nothing more. If you made a plugin that had access to the real values, unclamped, you could instruct it to start blurring at levels way beyond R:255 G:255 B:255 which would probably produce a pretty good result. I think this feature is available in the HDRI program Photogenics.
It shouldn't be too difficult should it? Just think that at rendertime the renderer works in high dynamic range. This could allow you to add simple blur by the intensity of the sampled spot, the more intense the more blur.
The problem with max's regular blur is that it, to my knowledge, only works in regular RGB space so white is white - nothing more. If you made a plugin that had access to the real values, unclamped, you could instruct it to start blurring at levels way beyond R:255 G:255 B:255 which would probably produce a pretty good result. I think this feature is available in the HDRI program Photogenics.
With the render effect Lense Effects, you can use a raytrace material/map and reflect a material effects ID. Just make a giant white ball for the sun and set the effects ID channel in the sun material.
It seems to work pretty well for stills - I tried animating but it was too sparkly. If anyone knows how to make that smoother, I'd like to know.
Comment