This is one of the things I miss the most in Vray. I mean, it's great in almost every aspect of it. However, glossy reflective objets with HDRI, vray still struggles to achieve a noise free render.
I wonder if it's possible to use for reflections and refractions the same wonderful technique of importance sampling dome lights use when HDR images are used as textures. Or a more fake technique like mental rays's mia_env_blur shader, that just blur the image according to the glossiness setting of the Arch & Design material.
I love to use HDR images in Vray, with this feature would be completely kick ass...
Regards,
Jr.
I wonder if it's possible to use for reflections and refractions the same wonderful technique of importance sampling dome lights use when HDR images are used as textures. Or a more fake technique like mental rays's mia_env_blur shader, that just blur the image according to the glossiness setting of the Arch & Design material.
I love to use HDR images in Vray, with this feature would be completely kick ass...
Regards,
Jr.
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